![]() ![]() From there, opening up the memory viewer window you should be able to look for patterns which will help you identify how/where these items are stored (I would imagine there is a large array of bytes allocated side-by-side for Key Item slots much like the inventory does). You could try picking up the item first, scanning (type: byte) in hex for the item value in the list above, then reloading your save, scanning for "0" (as the item won't be in your inventory anymore), pick it back up, scan for the hex value, rinse repeat until you can find that specific key item inventory slot in memory. What I would try is this set a save state before you pick up a Key Item, and scan for changes. Though I imagine it would be just a case of tracing it back to where key items are stored in memory and you should be able to use the object IDs in the list I posted above to make life easier. I regards to this, I haven't tried it to be fair. Specifically, how to put one or any card into the instead of inventory. Really sorry to bump this but, I can't get Item Modifier to work with Key Items. Parasite Eve 2.CT (27.22 KiB) Downloaded 598 times ![]()
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